![]() Parameter estimation techniques for various sound models. Sound models in order to classify sounds and estimate various salient We are implementing a system that uses competition among parallel Video databases for segments that would be of interest to viewers. The data is recorded segments of Jay Leno's "Tonight Show" and David Recorded video data and classifies these features using unsupervised We have built a system that extracts audio and visual features from Problems can arise if you want to be able to give files to others to. Is practiced and timed to maximize the impact on the audience. As an SOS reader, you'll be aware that MIDI files are 'descriptive' representations of music they contain a 'recipe' for the music, but the sounds themselves are stored and generated externally, in a synth or other soundgenerating MIDI device. Standup comdedians make great human gesture data. SPLINE and Diamond Park were shown at COMDEXĬomputational Analysis of Speech and Hand Gestures A large-scale virtualĮnvironment has been implemented called Diamond Park which is theįirst SPLINE application. Laboratories on a large-scale multi-user scalable virtual reality I have been working with Mitsubishi Electric Research (for Distributed Virtual Reality Systems)Ī system that supports many users interacting in the same environmentĬreating sound and animated graphics using a gesture interface.Īudio Rendering and Sound Design for Large-Scale Virtual Have built a system that does not use body-mounted equipment for theĪES99 Preprint #4052 (B-2) This project explores the use ofĪdaptive algorithms for beamforming and for steerable 3D audio. Headphones and microphones to perform audio capture, for speech NetSound Page ICMC96 NetSound PaperĪudio for Interactive Video Environments and Smart RoomsĬurrent interactive media and VR applications use head-mounted stereo ![]() Results in an extremely low bandwidth representation for music. Processing network specification and an event list to drive it. We have built a transport mechanism for sound that requires only a signal NetSound (Low-Bandwidth Music for the Net) Interactive applications and network distribution of audio. Techniques that offer controllable audio for use in networked Theory and sound analysis techniques to create general sound synthesis Large-scale networked applications such as Virtual Worlds and mobile internet Model-based audio is a sound representation that is essential for MIT Media Lab: Michael Casey's Audio Research Projects Michael Casey's Research Projects MIT Media Lab, 1992-1997 Music Cognition Group, Machine Listening Group, Perceptual Computing Group Perceptual Audio Models
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